An Analysis of Quizizz Application in Teaching Vocabulary
Keywords:
Quizizz Aplication, Teaching Vorcabulary, Teacher, Students.Abstract
This research aims to find out how the implementation and impact of Quizizz Application in Vocabulary Teaching on class X SMAN 1 Mempawah in 2022/2023 academic year. This research will use a qualitative research method design to achieve the research objectives. This qualitative research specifically leads more to the use of the case study method. Data collection in this study was conducted using interviews (direct communication) and observation. The researcher narrates the findings based on the results of the data collection tools. In accordance with the implementation of the findings conducted by researchers, the learning stages used are three stages, namely planning, implementation, and evaluation. The use of quizizz application in vocabulary learning, helps teachers in teaching vocabulary, increases students' enthusiasm in learning vocabulary and can also build students' motivation in learning to get better grades. This research is also intended to introduce educators to quizizz applications that can be useful to help develop quality teaching and utilize technology that has been very developed in modern times.References
Arikunto, S. 2013.Prosedur Penelitian Suatu Pendekatan Praktik. Edisi Revisi. Jakarta: PT. Rineka Cipta
Hendrastomo, dkk. 2019. Belajar Sosiologi itu Menyenangkan : Aplikasi Quizizz untuk kuis Sosiologi. Yogyakarta: Universitas Negeri Yogyakarta
Huei, L. S., Yunus, M. M., & Hashim, H. (2021). Strategy to Improve English Vocabulary Achievement during COVID-19 Epidemic. Does Quizizz Help?. Journal of Education and e-Learning Research, 8(2), 135-142.
Jasmansyah. (2019). The Using of Quizizz Aplications in Learning English in the Perspective of Teachers and Students: A Literature Review. State Islamic University Syamsul ‘Ulum Gunungpuyuh.
Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expended sourcebook. (2nd ed.). London: Sage.
Neuman, S. B., & Dwyer, J. (2011). Developing vocabulary and conceptual knowledge for low-income preschoolers: A design experiment. Journal of Literacy Research, 43(2), 103-129.
Pavita, M. D. A., & Nirmala, D. (2021). Merdeka Belajar in Pandemic: Using Quizizz Game Based Learning to Improve Students’ Vocabulary Mastery, 5(1), 221-227.
Rohani, A. (2004). Pengelolaan Pengajaran. Jakarta. PT. Rineka Cipta.
Yuwafi, A. (2021). Penerapan Aplikasi Quizizz Berbasis Smartphone Pada Mata Pelajaran Fikih (Studi Kasus di MA Hasan Kafrawi Pancur Mayong Jepara). Universitas Islam Nahdlatul Ulama (UNISNU) Jepara.
Zhao, F. (2019). Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom, 8(1), 1927-6052.